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macOSWorld: AMultilingual Interactive Benchmark for GUIAgents

Neural Information Processing Systems

Graphical User Interface (GUI) agents show promising capabilities for automating computer-use tasks and facilitating accessibility, but existing interactive benchmarks are mostly English-only, covering web-use or Windows, Linux, and Android environments, but not macOS.


MesaTask Towards Task Driven Tabletop Scene Generation via Reasoning

Neural Information Processing Systems

The ability of robots to interpret human instructions and execute manipulation tasks necessitates the availability of task-relevant tabletop scenes for training. However, traditional methods for creating these scenes rely on time-consuming manual layout design or purely randomized layouts, which are limited in terms of plausibility or alignment with the tasks. In this paper, we formulate a novel task, namely task-oriented tabletop scene generation, which poses significant challenges due to the substantial gap between high-level task instructions and the tabletop scenes. To support research on such a challenging task, we introduce MesaTask10K, a large-scale dataset comprising approximately 10,700 synthetic tabletop scenes with manually crafted layouts that ensure realistic layouts and intricate inter-object relations. To bridge the gap between tasks and scenes, we propose a Spatial Reasoning Chain that decomposes the generation process into object inference, spatial interrelation reasoning, and scene graph construction for the final 3D layout. We present MesaTask, an LLM-based framework that utilizes this reasoning chain and is further enhanced with DPO algorithms to generate physically plausible tabletop scenes that align well with given task descriptions. Exhaustive experiments demonstrate the superior performance of MesaTask compared to baselines in generating task-conforming tabletop scenes with realistic layouts.



Stress-Testing Long-Context Language Models with Lifelong ICL and Task Haystack

Neural Information Processing Systems

We introduce Lifelong ICL, a problem setting that challenges long-context language models (LMs) to learn a sequence of language tasks through in-context learning (ICL). We further introduce Task Haystack, an evaluation suite dedicated to assessing and diagnosing how long-context LMs utilizes contexts in Lifelong ICL. When given a task instruction and test inputs, long-context LMs are expectedto leverage the relevant demonstrations in the Lifelong ICL prompt, avoid distraction and interference from other tasks, and achieve test accuracies that are not significantly worse than those of the Single-task ICL baseline.Task Haystack draws inspiration from the widely-adopted "needle-in-a-haystack" (NIAH) evaluation, but presents distinct new challenges. It requires models (1) to utilize the contexts at a deeper level, rather than resorting to simple copying and pasting; (2) to navigate through long streams of evolving topics and tasks, proxying the complexities and dynamism of contexts in real-world scenarios. Additionally, Task Haystack inherits the controllability of NIAH, providing model developers with tools and visualizations to identify model vulnerabilities effectively.We benchmark 14 long-context LMs using Task Haystack, finding that frontier models like GPT-4o still struggle with the setting, failing on 15% of cases on average.






Mobile-Agent-RAG: Driving Smart Multi-Agent Coordination with Contextual Knowledge Empowerment for Long-Horizon Mobile Automation

arXiv.org Artificial Intelligence

Mobile agents show immense potential, yet current state-of-the-art (SoTA) agents exhibit inadequate success rates on real-world, long-horizon, cross-application tasks. We attribute this bottleneck to the agents' excessive reliance on static, internal knowledge within MLLMs, which leads to two critical failure points: 1) strategic hallucinations in high-level planning and 2) operational errors during low-level execution on user interfaces (UI). The core insight of this paper is that high-level planning and low-level UI operations require fundamentally distinct types of knowledge. Planning demands high-level, strategy-oriented experiences, whereas operations necessitate low-level, precise instructions closely tied to specific app UIs. Motivated by these insights, we propose Mobile-Agent-RAG, a novel hierarchical multi-agent framework that innovatively integrates dual-level retrieval augmentation. At the planning stage, we introduce Manager-RAG to reduce strategic hallucinations by retrieving human-validated comprehensive task plans that provide high-level guidance. At the execution stage, we develop Operator-RAG to improve execution accuracy by retrieving the most precise low-level guidance for accurate atomic actions, aligned with the current app and subtask. To accurately deliver these knowledge types, we construct two specialized retrieval-oriented knowledge bases. Furthermore, we introduce Mobile-Eval-RAG, a challenging benchmark for evaluating such agents on realistic multi-app, long-horizon tasks. Extensive experiments demonstrate that Mobile-Agent-RAG significantly outperforms SoTA baselines, improving task completion rate by 11.0% and step efficiency by 10.2%, establishing a robust paradigm for context-aware, reliable multi-agent mobile automation.


IGen: Scalable Data Generation for Robot Learning from Open-World Images

arXiv.org Artificial Intelligence

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training.